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Warhammer 40,000 2nd. edition

If you aren't a miniatures gamer, you probably have no idea what this post is even about, but if you are vaguely aware of a company called "Games Workshop," odds are you've heard of their flagship product:  Warhammer 40,000.

The game system has changed quite a bit over the years, and I'm one of those geezers who think it's been getting worse for 20 years.

The edition I prefer is the one that went out of print back in the 20th Century:  the second edition.

This post is dedicated to my thoughts, optional rules and is a resource for late-comers to what I consider to be the definitive version of the game.

Even fans like me acknowledge the game has some issues.  Long ago, there was a web site called Portent.net and together with like-minded people, I generated a list of fixes and rules clarifications.  One of the interesting aspects was how widespread these patches were - a lot of people saw the same issues and came to the same conclusions about how to fix them

Download Warhammer 40k summary

One of the main problems with the game that I didn't address is that hand-to-hand combat tends to bog down in larger games.  Here is my solution.

Instead of rolling dice equal to the number of attacks, roll a single die and add a +1 to the model that has the higher attack characteristic (if it is a tie, neither side benefits).

When additional models attack, retain the +1 but omit the additional die.

For each parry, add +1 to the model's combat score.  Use all the other modifiers (charging, cover) as normal.

The purpose of this is to speed up combat resolution while retaining the stats and feel of the old system.  The odds are the same, but you spend less time on adjudication.

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