I've been rather quiet here of late and for that I apologize. I started the year with grand ambitions of a new trilogy but I've gotten sidetracked in a much-needed revision of my fantasy/historical miniatures rules, Conqueror: Fields of Victory.
This project has languished for years. In fact, getting Conqueror into a publishable state took a decade. In that context, the revision isn't that far behind schedule.
This isn't so much a new edition as it is a revision. Naturally I'm fixing typos and cleaning up the language where it needs it, but that's not enough to justify the extra effort.
The changes fall into four areas:
Spells and Magic items - These got a full review and as a result there are a lot of new spells and magic items. The Magic School of Death got the biggest change and is now as scary as it should have been from the beginning. Magic items also got a major workover, particularly in weapons. The end result is more potent, meaningful options for your troops.
Special Rules: Some big changes here, largely a result of feedback from players. The list is still short but is comprehensive. New additions include "horde" troops that gain an extra morale bonus for outranking as well as "rebellious" troops that get sidetracked into infighting during the battle.
Army Lists: A glaring weakness of the original was that I didn't give you any ready-made options for armies. This has now been corrected. Players can still make up their own custom units, but I've provided pre-generated stats for a variety of iconic units like orcs, elves, dwarves, undead, and of course various flavors of human.
Point Values: The "how-to" section has also been extensively rewritten based on player feedback over the years. The process for making your own units is now easier and more consistent.
Oh, and the cover art is going to be much better.
I've promised myself that I can't do any fiction writing until this gets done, so I'm hoping to have this wrapped up very soon.
Until then, Happy Easter!