New Warhammer 40k Combat Resolution System
11/12/2016
I alluded to this in an older post, but it really deserves to be highlighted on its own.
One of the problems with Warhammer 40,000 2nd edition is that the close combat system required a lot of dice rolling. It was one of the areas of the otherwise excellent system that needed revision.
As we all know, GW decided to throw the baby out with the bathwater and trashed the whole thing.
Still, the definitive edition of the game lives on. It is fascinating to see how valued that edition remains on ebay and elsewhere, despite its publisher's efforts to kill it.
Anyhow, here is my method to resolve close combat with only two dice - one for the attacker, one for the defender.
The key to the concept is understanding that rolling multiple dice, forcing re-rolls, etc. are really only tools to change probability.
40k (in all its editions) is a game of probability. You roll lots of dice, not matter which version you use. If you understand the odds, it is a simple thing to reduce the number of dice you need to roll.
In 2nd ed., a higher Attacks rating gives you more dice to choose from. However, the odds of rolling a 6 and a 1 are the same. In fact, as you continue to add attack dice, the fact that 1s hurt more than 6s help becomes apparent.
In addition, the bonus of the parry ability to force a re-roll loses some of its utility.
Instead of piling dice on the tabletop, an easier method is to just roll a single die and use modifiers.
Thus, instead of rolling dice equal to the Attacks stat, give the player with higher number a +1 on their die roll. If it's a tie, it's a tie and no bonus is awarded.
A parry is also equal to a +1 bonus. If both sides have them, they cancel, just like in the rules.
In the case of additional combatants, you add the usual +1 bonus for each additional model engaged, but the +1 attack is instead added to their stat. This may or may not result in the outnumbering player getting a +1 depending on the models engaged.
Here's how it would work in practice.
Imagine a space marine with chainsword and boltgun fighting a genestealer. The genestealer is charging.
Under the old rules, the marine would roll two dice, add its WS (4) and force a re-roll. The genestealer would roll 4 dice, add its WS (7) and +1 for charging.
So you'd have to roll two dice for the marine while the genestealer has to roll 4, re-roll one and then add the numbers. The highest dice for each player are going to modified by +4 for the marine and +8 for the genestealer.
With the new system, each player rolls a single die. The marine would add his WS (4) plus 1 for the parry while the genestealer add his WS (7), +1 for attacking plus +1 for having a higher Attacks rating.
The end result is similar (+5 for the marine and +9 for the genestealer), but less dice are rolled.
Now here's the important part: The modifiers are really what decides the combat.
It isn't the 4 dice the genestealers roll that make them scary, its their WS 7. Same with the other combat monsters. The extra dice and re-rolls are a distraction.
Now having the luxury of choosing the best result from multiple dice is an advantage, but it's a limited one because of the fumble rule. With this system, the fumble rule has to go away because rolling a 1 is it's own punishment.
The end result is similar odds with less rules and die rolling. I've tried it out and combat goes much faster.
Against evenly-matched characters it holds up just as well, and the advantage of piling in is still significant - the extra +1 A will first eliminate a character's +1 bonus for having more attack and (if the numbers are there) flip it to the other side. That's what happens with the dice-rolling version, but it takes more time to resolve.
I will note that this is the kind of system analysis I performed in Conqueror: Fields of Victory to eliminate useless stats and dice rolling. Too many game designers focus on aesthetics and ignore the numbers.
Give this a try and let me know how it works for you!
This is incredible. I wish I could talk to you more about this.
Posted by: Sweetcurse | 04/20/2019 at 01:43 AM
There is a discussion thread on this kind of thing is at warseer.com that I monitor. That's where these rules were tested.
http://www.warseer.com/forums/showthread.php?234489-2nd-ED-memories
Posted by: A.H. Lloyd | 04/20/2019 at 08:57 AM