Other than a few posts about my still-incomplete Conqueror: Siege Assault supplement, I've been pretty light on the topic of gaming lately. I intend to change that.
In the past couple of weeks I've rediscovered my fondness for Warhammer 40,000, though I must clarify that this is focused exclusively on the 2nd edition of the game, which went out of print in late 1998.
I'm sure cynics will suggest that I retain a fondness for that particular version out of pure nostalgia, but my affection for it is based on the objective superiority of its design over any of its successors (GW is apparently on the 9th edition now) and part of that excellence stemmed from it much more limited scope.
I don't think even seasoned players can reliably count up all the current army lists, variants, sub-variants and specialty lists GW is currently pushing. I find that a huge deterrent to "getting current" and playing the in-print version. I believe the 2nd edition, which had fewer, more distinct factions gave the armies much more divergent tactics, which made the game more interesting.
In any event, I reckon I will revisit some of these topics in greater detail in the next few days, and likely update my materials pertaining to the One True Edition of Warhammer 40,000.