The Prisoner of Candyland
01/31/2025
Posting has been light this week because my grandkids have discovered the Candyland game I got them for Christmas.
On the blessed morning, it got lost in the shuffle of new toys, but the weather precluding outdoor activity, games are a welcome distraction.
Already, we're experiencing some developmental growth, as the kids learn the winning is great, losing is said, and it's not nice to accuse someone of cheating.
Much of society's problems stem from people who are both poor winners and sore losers. Participation trophies have much to answer for.
Candyland is interesting because it is so arbitrary. It is won and lost on a random card loss, so there's not much one can do to facilitate victory. That being said there is an optional rule allowing the players to draw two cards, and choose which one they want to use, significantly increasing their control over the outcome. I've not yet used this, but fully intend to. I'm assuming this was a Gen X innovation because we are truly the Gamer Generation.
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