Star Wars

Days of Wargaming Passed - West End's R.A.F. and the Heyday of Gamer Geekdom

This past weekend was drill for my old unit, so in addition to sleeping in, I set up a wargame I haven't time to play for years.

The game is question was R.A.F., a solitaire game of the Battle of Britain.  Designed by John Butterfield and published by West End Games, R.A.F. is somewhat unique insofar as there is no option for a second player.  Once wargaming became big enough for market research, it was clear that most games were played solo and many of them had ratings for both complexity and solitaire play included in their advertising.

I'm not here to do a review per se - you can find a complete inventory on boardgamegeek.com or grognards.com, the point here is that this is how I spend much of my youth - playing wargames, with or without human opponents.

Wargaming could be competitive, but for me it was a way to interact with history.  Instead of just reading a book, I could become and active participant (usually while reading books on the topic).  Much of what I know about military history was acquired by playing a wargame on various conflicts.

West End Games was an eclectic outfit, and one without any particular focus.  In addition to R.A.F. it published the brilliant Imperium Romanum II, a wonderful and sweeping study of the Roman Empire.  Yet much of the company's product line centered on less erudite topics, such as sci-fi roleplaying (Paranoia) and some licensed products.

It seems incredible now, but back in the 80s, obscure lightweights like West End obtained the licenses for both Star Wars and Star Trek gaming systems.  At that time, both franchises were assumed to be "kid stuff" and so anyone willing to try to make a buck on them in the new niche hobby of gaming was welcome to try for a relatively modest fee.

West End took the ball and ran with it, particularly in the Star Wars Roleplaying Game.   A plethora of supplements, adventures and other aids flooded the marketplace and were eagerly devoured by fans left high and dry by the end of the original trilogy. 

I was not one of them.  I bought a couple of the wargames, but by that time I was putting Star Wars in the past, along with other 'kid stuff.' 

How times have changed!  Now even superheroes are unabashedly followed by people well into adulthood.  We truly live in an age where childhood never ends and the phrase "act your age" had no apparent meaning.  Back in the 1980s Bill Shatner could infamously tell a bunch of Trekkies in a Saturday Night Live skit to "get a life," but fandom is here to stay.

I don't think that's a positive development.  Many of my contemporaries are developmentally locked in the late teens, and have abandoned relationship formation and child-raising in favor of a perpetual adolescent emphasis on hobbies.  On a personal level, I haven't talked to most of them in many years - precisely because I have so little in common with them.  On the macro-scale, we see plummeting birthrates and a culture where people are sharply divided in large part because they have so little in common.

A childless ever-teen isn't going to have the same approach to political questions as parents trying to bring up a family.  Indeed, the oddly casual attitude to sexualizing children is part of this - people without proper adult formation see no need for such boundaries.

Meanwhile, West End ultimately lost its licenses and went out of business, along with most of its contemporaries.  Gaming continues, but it is both more accepted and also more fragmented, sustained in large part by advances in print-on-demand services and online communities.

Thus, gaming and geekdom are still growing strong and have never been more accepted - which is a serious problem.

 


Veterans Day, 2022

Later today I will be playing "Taps" for the last time as an active service member.  Amidst all of the changes of the past couple of years, this is one that has come in an entirely unexpected way.

Just as with storytelling, how an experience ends can have a profound impact on how one looks back on the whole thing.  I've written before about how a botched conclusion can not only wreck a particular film or book, but trash the entire franchise.  I'm talking about you, Star Wars.

As I wrap the 21st and final season of "A.H.Lloyd's Remarkably Uninteresting Military Career," I'm definitely getting same vibe as watching the lamentable last season of Miami Vice.

Maybe it will look better in re-runs.

On the positive side, I will have a lot of spare time and  more much more latitude to vent my spleen on military affairs.  This opens up new areas of writing as well as more time with which to do it.

Speaking of writing, Walls of Men is now undergoing its final edit prior to being formatted for publication.  It's been through my hands and those of two test readers, but reading it aloud has found a great many areas of improvement.  I think this will be standard practice for me from now on.


Will Amazon's Lord of the Rings show stink?

When Amazon announced the purchase of the television rights to J.R.R. Tolkien's literary estate, I was no optimistic.

To be sure, the family had demanded certain assurances that the work would not be corrupted in the way the film versions of Lord of the Rings and The Hobbit, but that only goes so far.

As I've noted before modern writers seem to have very high opinions of themselves and this leads them to "fix" classic literary works to make them more in accordance with the views of the moment.

The result is inevitably hot garbage, and instead of turning a known property into a "sure thing" financially, it ends up damaging the property itself.

Examples of this are legion, and I've written about them so many times that instead of giving a pile of links, I will direct the curious to simply look up the posts tagged for Star Wars.

What sets Amazon's gambit apart is the sheer scope of the project, which was undertaken when Game of Thrones-mania was at its height.  The failure of that enterprise should have provided an object lesson in the dangers of poor storytelling and the recent disastrous live-action reboot of Cowboy Bebop provides further warnings.

Suffice to say, I'm not optimistic.


The ideal family-friendly strategy game

From time to time, I come up with various game designs.  Conqueror: Fields of Victory remains my only published work, but I lots of other projects in various stages of completion.

It seems to me that the ideal game should have some potential for direct conflict between players, use a little bit of resource allocation, including enough randomness to keep things interesting, and be finished in an hour or less.

That last part is key.  If a game is interesting but ends quickly, you can also give it another try.

Euchre - the semi-official card game of Michigan - is like that.  It's possible to do a couple of hands of Euchre in a few minutes.  In high school, people would do a hand or two between classes or a full-on game over lunch.

Perhaps I'm showing my age, but standard kit by my senior year was a Euchre deck in your backpack.  Find three other people, and it's game on.

That portability and ease of play was a major factor in the rise of games like Magic: The Gathering and Pokemon.  No need to set up a game board, place pieces and so on, just give me some table space and a pack of cards and we can sort things out.

One of George Lucas' many crimes against humanity was his decision to end the licensing agreement for the Star Wars Collectible Card Game.  This was a fun and very successful system, but Lucas had by this time bought out Hasbro (which had acquired his original merchandiser, Kenner) and he wanted to consolidate toy and game sales.  Hasbro by this point owned Wizards of the Coast, so they were directed at coming up with a suitable replacement that is entirely forgotten today.

At any rate, my mind is turning towards a new game design, and with the holidays coming up, the potential for playtesting is pretty good.

 


The spiritual desolation of The Big Chill

It's weird to say it, but I'm spending a lot of time these days catching up on movies that came out when I was younger that I never got around to seeing.  In large part this is because the cheapest way to buy movies that I did see - and want to see again - is as part of a DVD collection.

So it was that I finally got around to seeing The Big Chill, which came out when I was 10.  A slice-of-life ensemble cast film about the approach of middle age and the loss of youthful idealism would have made little impression on me, so it's just as well that I skipped it.  Besides, 1983 was the year Return of the Jedi came out and that pretty much held my attention.

This is the kind of movie Hollywood used to make fairly often but it is now beyond the movie industry's creative capacity.  For one thing, there aren't sufficient actors to carry the parts.  When the film came out, Tom Berenger, Glenn Close, Jeff Goldblum, William Hurt, Kevin Kline and Meg Tilly still had their greatest work before them, but their talent was mature.

The plot line is pretty simple: a group of college friends stage an unplanned reunion when one of their number commits suicide.  It is now more than a decade since they were bright, young things living at a co-op at the University of Michigan and over the course of a long weekend they confront the challenges and disappointments the years have brought them.

It's basically a Boomer "coming of middle age" story, and as well all know, Boomers assumed that they were the first people in world history to have issues with getting older.

To some extent, however, that was true.  Previous generations valued maturity, responsibility and above all tradition.  The Boomers threw all of that away, instead mocking tradition, lauding youth over experience and placing personal freedom (by which they meant short-term pleasure) over responsibility.  The Big Chill is their first realization that things aren't working out the way they planned.

The story is based on events and characters writer/director Lawrence Kasdan encountered during his time at Michigan.  As a Michigan State grad, I have to admit I bristled a bit when I realized these were all Wolverine alumni, but as the film progressed I was entirely satisfied to see U-M grads portrayed as a bunch of self-centered, drug-using, adulterous whiners.

Kasdan of course had already written The Empire Strikes Back and Return of the Jedi and would go on to pen a few more hit films in that decade, but he hasn't had much success since.  He put his name on both the disappointing Episode VII as well as the unwatchable Solo movie, so his best days are clearly behind him.

Still, there's no denying that The Big Chill is an excellent film.  The acting is first rate and the while the characters are less than admirable, they absolutely feel real.  I can personally attest that Ann Arbor produces vast numbers of people such as these.

That actually counts for a lot.  Today's writing emphasizes specialness if not perfection, and heroes (particularly women) are super-strong, super-smart and know neither doubt nor regret.  This makes personal stories impossible to tell.

Talking with some of my friends, I can't think of any comparable movie that has come out in the last 20 years.  For one thing, who would play the parts?  Hollywood is entirely populated by super-hero actors in skinny jeans leavened with overweight minority women who supply moral authority. 

No one in The Big Chill is remotely like that.   One of the friends is a TV star, another a reporter for People magazine.  The rest are typical professionals -  doctor, lawyer, business owner.  The standout is William Hurt's character, who is a Vietnam veteran who (in a nod to Hemingway) was rendered impotent by a war wound and therefore cannot consummate a relationship.  Rounding out the cast is Meg Tilly's Chloe, the younger, sex kitten girlfriend of Alex, whose death brought them all together.

Alex is only briefly glimpsed, a corpse being prepared for the funeral service.  He was played by Kevin Costner in flashback, but these scenes were cut and have never since been released.  Kasdan decided it was better to leave Alex entirely to the cast's recollections, and he was right.

By universal acclaim, Alex was the most gifted of the lot, described as a brilliant physicist who nevertheless abandoned a career in science and worked menial jobs, hopping from place to place.  He finally landed with Kline and Close (the married couple of the group), who supported his latest endeavor up to the moment of his suicide.  Alex also carried on an affair with Close, but this was supposedly resolved and in the past, which of course it wasn't.

Thus, we have a complex web of relationships that need to be worked out as well as existential problems that are all played out over a weekend.  It's a fall weekend, and being Michigan grads, the movie takes time out for them to watch the Michigan-Michigan State game, which is a marvelous detail to include.

Another nice touch is to borrow from George Lucas in American Graffiti and use a soundtrack comprised entirely of vintage music.  By watching the characters' reactions, one gets a sense that they too are going back in time and recalling their fading youth.

It is an excellent film, but for all of the funny and tragic moments, there is a profound void in its structure, and that is its total lack of any kind of religious faith.  I do not think this was by design, rather it was simply a reflection of the world Kasdan experienced in college and subsequently lived in when he made the movie.

There are a couple of nods to faith, such as the funeral and a brief appearance of a crucifix, but it's otherwise absent, both in action and words.   Alex's funeral is at a local Baptist church, but no one goes to the Sunday service.  These are very much secular Hippies turned Yuppies.  They have their degrees, their jobs, marriages, children, houses and yet they feel hollow.  All that they thought they would do has vanished and what they have left is material comfort and spiritual desolation.

Just as Game of Thrones is an unintended apologetic for Christian culture, so The Big Chill is a cautionary tale for life without faith.  None of the marriages portrayed in this film are stable.  The great Boomer gift of no-fault divorce looms large, and adultery is explicitly described as a morally neutral act, to be condemned or condoned only by the conditions in which it takes place.

It would be interesting to extrapolate what happens to those families in the succeeding decades and the knowledge of the world we have now makes the film all the more poignant - and damning.

Normally, I'd condemn this movie as being something very similar to Carly Simon's early work, but there is something about it that transcends my moral outrage.  Instead, I feel nothing but sympathy for the broken, half-formed people portrayed in this story.

 

 

 

 

 


The surprise ending

Arguably the greatest challenge to contemporary writers is coming up with a way to make an ending both surprising and plausible.

Game of Thrones failed spectacularly in this respect, and Star Wars did the same.  I think the first big whiff was The Matrix, but plenty of shows start with a bang and end with a whimper.

Of course, sometimes life imitates art, and while this blog generally avoids the pointless churn of political commentary, certainly the last chapter of American involvement in Afghanistan was entirely unexpected.

On the other hand, historians tend to look at wars as wholly contained narratives.  War was declared on this date and ended on the other date, and anything beyond those bookends is beyond the scope of most conventional books.

Sometimes one has to look outside those confines, because in real life, the end of one story necessarily leads to another.  The characters change, the plot lines switch around, but the tale never ends.

J.R.R. Tolkien brought this up in Lord of the Rings, at one point having Sam Gamgee reflect that the stories told of the Elder Days in the Last Homely House had continued down to the present day and that he and Frodo were part of the same plot line that ran back to Beren and Luthien.

And so it is.  As Tolkien also noted in his timeless work, victories and defeats are at best transitory.   Time passes and new challenges emerge.

What is surprising to people at the time will likely seem a foregone conclusion to future generations.

All one can do in such circumstances is do what any solid character would do: muddle through and carry on as best as possible.  It may not be satisfying drama, but then again the story isn't finished and in real life, the actors rarely get to see the final result of their effort.

 

 


Seeing Star Wars in sadness, not in anger

In what may be a first time event, my article at Bleedingfool.com expanding on my split with Star Wars hasn't gotten a single negative reaction or comment.

That's a remarkable occurrence.   Normally with that many reactions someone's bound to be a hater, but that's not the case here.

Clearly my experience in not unique.

I find that a lot of our problems as a society come from people who turn every disappointment into incandescent rage.  The movie wasn't good AND IT'S YOUR FAULT!!!

I suppose hate-clicks count the same as any other, so why seek understanding when you can spout off for fun and profit?

That brings me to my other observation, which is that about half of the reactions were "sad," an emoji I've never seen anyone choose for my articles before.

Of course what happened is deeply sad, both from the perspective of ruining art to the self-destruction of the creative talent behind it.

One one of the things that gets me fired up is waste - wasted opportunity, wasted resources, wasted talent.  It's particularly galling when you see something that mostly good and could have been great but for that one stupid thing and the thing wasn't an oversight or accident, but a very deliberate and determined choice.

As I get older, I'm less like to rage against waste and more likely to mourn it.

 


The Fourth is not with me

I forgot that today is the designated Star Wars holiday - the anniversary of the first film's opening.  Hence the saying "May the Fourth be with you."

Ha.  Ha.

There was a time that I shared the joy and love of Star Wars, as readers of his site (or my works) know.  That time has long since passed.

Like many relationships, this one died gradually rather than all at once.  There wasn't a hateful renunciation and clean breakup so much as a growing sense of weariness and a desire to just get away.

There were fights along the way and we tried to hold it together, but Star Wars and I just got tired of each other.  As I've always said, love and hate are two sides of the same coin; the opposite of love isn't hate, it's indifference.  I'm indifferent to Star Wars.

The only reason I'm writing this post is that well-meaning friends (who think I'm still on good terms with my ex) keep bringing it up.

I'm reminded of the way Evelyn Waugh describes this process in both Brideshead Revisited and the Sword of Honour trilogy.

At first, there is passion and completion and contentment.  But gradually the excitement fades and is replaced by routine, and the desire slowly disappears.  He obviously knew a lot about failed relationships, but that's how it is with me and Star Wars.

Still, the memories of my first love sometimes come back, and I think back to all the good times we had together.  Ah, to be young and watching the original trilogy on the big screen in first release! 

Those were the days.

 


Some Thoughts About Prequels

I've written at great length about the many problems with the Star Wars prequels (including of course the Man of Destiny series), but one area I've neglected is the problem of creating tension within the story.

Yes, it's possible to keep an audience's interest in seeing how a character gets out of each scrape.  This is the foundation of the James Bond franchise.  No matter how bad things look, somehow Bond survives for yet another adventure.

I'm not particularly interested in those kinds of stories, however. 

I think the best way to pull off a prequel is to relegate the known main characters into supporting roles.

This allows other people (who don't have script immunity) to come forward and provide the proper dramatic tension.  It can be interesting to see how events formed a future hero, but for those who want actual suspense, you can have that with all the additional characters getting bumped off (or looking like they might get bumped off).

I will say that if you are going to make the future main characters take center stage, the demands for a very good story become that much greater.  And as noted above, that's hard to do when physical danger is categorically out of bounds.

In fact, emotional danger's also largely taken away because they have to come out reasonably intact.   I'm tempted to say that prequels are by nature locked into a static characters, but that's not entirely true.  You can take a beloved character and show him as a complete dope who will turn into something more familiar.

But even there, with the outcome known, it's critical to make that path of that progression really interesting.

I've been asked a couple of times to write a prequel to Man of Destiny and the natural thing to cover would be the Deimos War.  It's vague enough that I'm not giving anything away and any "crossover" characters from Man of Destiny would be children.

The thing that holds me back is not just the potential scope of the project, but the fear of giving in to "fan service" type call-backs.  If I were to do it, I think I'd have to write it as a standalone book, explaining everything anew.  I think only then would it be worthwhile.


No Love for the Luger at Bleedingfool

My 20th Geek Guns column is now live and it's interesting to see what draws interest and what doesn't.  Older movies don't get much commentary, nor do classic weapons - unless they have a contemporary tie-in, like Captain America.

Even something I figured would surely get interest given all the attention The Mandalorian has been getting - Boba Fett's Blaster - was largely ignored.

This isn't a particularly profound observation, but it does show something of a generational shift.  The demographics at Bleedingfool lean strongly to the newest hardware, so anything used by John Wick is likely to draw interest.

And since the first rule of being an author is knowing one's audience, that's probably the direction I need to go.